Later on, it is revealed that the voice talking to her is a maintenance core named Virgil, who offers to help her escape from the facility if she helps him get back on a management rail he fell off of.Īfter helping her to obtain the portal gun, Virgil guides Mel through the remnants of the old facility, explaining that the destruction of GLaDOS (from the events of Portal) has caused most of the control systems in the facility to falter. She encounters a Cave Johnson impersonator telling her nothing is wrong and that she is still in 1952. Aperture's CEO, Cave Johnson, speaks to Mel through prerecorded messages via intercom, informing her that she will take part in one of their smaller tests, the Aperture Innovators Short Term Relaxation Vault.Īfter the test goes wrong and she is put in suspension for decades, Mel is woken up and finds much of the facility in disrepair. She then enters the massive underground complex as a volunteer test subject on October 14, 1952.
The game starts when Mel, an Olympian from the 1936 Summer Olympics (said to have taken place in Nuremberg rather than Berlin), arrives by tram at the Aperture: Science Innovators headquarters in Michigan. There are a total of 22 levels in the game which the developers expect would take players from 6 to 10 hours to complete. Portal Stories: Mel adds a few new features such as water putting out fire, electrified water and a deadly version of the emancipation grill as well as using familiar puzzle elements from previous games in new ways, such as tractor beams, light bridges, and paint gels. The player-character can die by being shot repeatedly by automated turrets, falling into contaminated water, and other similar environmental hazards, but this will simply return the player-character to a previous checkpoint. These lead the player to various puzzle chambers that are required to be solved in order to access the exit point and proceed forward. This allows for accessing out-of-reach areas, passing objects, light, laser beams, and other matter through the portals, and using the portals as a means of "flinging" Mel or other objects across a level. Shortly into the game's story, the player acquires a prototype version of a portal gun, which allows the player to create a connected opening on two different flat surfaces. Like Portal 2, Portal Stories: Mel is a puzzle-platform game played from the first-person perspective as the player-character Mel.
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The mod was released on June 25, 2015, for Microsoft Windows, OS X and Linux systems, available freely to users who own Portal 2 on Steam. Portal Stories: Mel is a single-player mod of Portal 2 developed by Prism Studios.